![]() The world doesn't change from car to car and it just screws up the whole process even more if you're using "x" FOV for open wheelers, but "y" FOV for GT cars. I would assume that most people should at least be able to achieve 35 degrees using my method, if not 30.Īlso, make sure you use that same FOV for all games, and for all cars, no matter what. I forced myself to use 28 for the last bit before moving up to triple 24" monitors, but I feel 30 was the max, 28 was the point where even weeks later the limited peripheral view would bother me, however 30 was just fine, but seemed like the limit. I kept on with the process until I eventually settled at 30 degrees. Then I would just keep repeating that process. ![]() ![]() Then, I would use that new FOV for a few days with different cars/tracks, while making sure to match previous best laptimes a few more times. Over a 3 or so month period I slowly brought it down 2-3 degrees at a time while making sure to always match my previous best laptimes with the new FOV. I brought it down to around 30 or so and I thought it was ridiculous, I couldn't drive! I did see the potential in it though especially with regards to the realism improvement in terms of up/downhill steepness, object size, longitudinal distance "squishening", etc. On a 23" monitor I started at just a little lower than default - maybe 55 or 60 degrees, or something.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |